The museum of the 21st century involves its visitors into the circle of knowledge sharing by providing completely new experiences.
We design new technology based museum projects based on the studdy and analysis of best practices. Not only theoretically: we collaborate with real museums developing solutions tailored for their specific needs.
Our work spans from problem definition to production: transforming all interdsciplinary theories into practice.
The unique installation standing in the center room of the museum exhibits Luther’s handwritten testament. Each page of the real-size copy was placed in a cabinet lit from below. Instead of a simple reflector a digital projector provides light, which equals to nearly one million, tiny, separately working sources of light. With this technique letters and words can be highlighted separately. The interactive installation enables visitors to read the testament in different languages and helps interpretation with further texts and pictures providing complex experience. Visitors can place discs representing different topics into the circular hole cut into the glass surface protecting the testament. The system senses the visual signs of the discs and highlights the relevant information on the pages. Apart from highlighting the testament, the discs being turned left or right navigate in visual materials and longer explanations on a large-sized, vertical display.
Curator of the installation: ifj. Béla Harmati
The installation was developed by: Zoltán Csík-Kovács, Gáspár Hajdu, Bence Samu
12 selected pieces of the Lutheran church music can be played on the prepared organ, the table of which was used in the Lutheran church of Ág since 1894. By pulling out the stop keys each piece can be listened to in 12 different ways. More than 100 variations can be tried out altogether. The sound has been borrowed from the Angster organ of the Pécs Cathedral, which has 4 manuals and 80 registers. The built-in electronics made specially for this project senses the pressed keys and pulled out stop keys transmitting the signs to a computer, which plays the selected piece. It also visualizes the music and shows the actual position of the track.
Curator of the installation: Botond Kertész, PhD
The installation was developed by: Ágoston Nagy
Two Sides of a Coin
With this multimedia application the user gains historical knowledge about the ever changing relationship between the church and the state which were supporting some time and opposing other time. This complex, dynamic relationship is told by individual stories in the form of an interactive, and colorful visual style. From the main timeline the user can choose one from the stories. We can learn about these stories by animated illustrations and accompanying text. By tapping the main title the application provides a short outline on the concept as well.
Curator of the installation: Botond Kertész, PhD
The installation was developed by: Zoltán Csík-Kovács and Dániel Karasz
The title refers to an album, in which future pastors and teachers drew at the times of peregrination (journey, studying abroad). The touchscreen digital installation, recalling the world of Facebook, represents the social network of illustrious past and contemporary Lutheran figures with filters and search option. We can get to know where they attended school, who their friends were, what their profession was and can read their favourite quotations and other interesting details. The database can be searched by profession, era, location or the alphabet.
Curator of the installation, database collection: Zsuzsanna Zászkaliczky and Botond Kertész, PhD
The installation was developed by: Dániel Karasz
Map of Congregations
The interactive map shows how the Hungarian Lutheran congregations have been formed in space and time. The map dinamically, on the basis of dates shows the actual borders and the border-line of dioceses (bishoprics) and the location of congregations, secondary schools and articulated places. Visitors can get information in two ways.
Firstly, by selecting a period on the timeline one can follow on the map the location, number of congregations and the borders of the dioceses at certain dates which are important to the church. Precise numbers are added, i.e. how many new congregations were formed or disappeared compared to the previous date.
Secondly, by zooming in congregations can be browsed by name, in certain cases extra information and stories can be read.
The curator of the installation, database collection: Botond Kertész, PhD and Zoltán Csepregi, PhD
In the cellar used once as a shelter stage design like museum setting shows the siege of Budapest, the following trials and how Gábor Sztehlo és András Keken saved the lives of many children. Into the realistic objects of the shelter - a can, a book and a picture frame - digital displays have been hidden. On them short, continuously looped black and white films recalls the siege, deportation and the everyday life of children.
The curator of the installations in the shelter: Zsuzsa Zászkaliczky
The setting of the shelter was designed by: István Ágoston
The objects with displays were made designed by: Bence Hajdu and Gáspár Hajdu
“History of the Building”, which can be seen in the hall of the museum, is an animation film telling the story of the building complex. Its witty visual world, characters and exciting plot addresses wider audiences. The 2D paper cut out animation and the sripts between the scenes recall the era of silent films. Ildikó Mezei has made the illustrations of the buildings in the film, which has been directed by Dániel Huszár.
The installations of the Bible Exhibition (Károlyi Gáspár Museum, Gönc) were made in partnership
with MOME TechLab. At the exhibition 9 interactive installations and a mobile application presents
the world of the Bible.
Dürer in Motion
The Dürer engravings show the life of Christ.
Algorithmic Zoo is an installation that is introducing the different species (plants and animals) that
can be found in the Bible. The concept behind the piece comes from the act of collecting and
organizing cards, accessing data in a tactile and traditional way. Groceries, gardens, botanical
collections sometimes have beautifully crafted cards for display information. In some gardens,
these markers can be found near living plants, and the written names on the markers are acting
like “links” to the actual botanical beauty. This analogy is taken into digital technology: by selecting
a card and placing it onto a specific area on the table, the system recognizes the selected item
and displays extensive, relevant information on a screen. This information is indicating the
occurences of the chosen species in the Bible (displaying the name of the books and chapters),
some general background information on them and a graphic representation of the plant or the
Protestant Bible Translations
Explore the various Hungarian Protestant Bible translations and their translators. The map shows
the places related to their making while in the gallery you can look into the different books.
Locations of the Bible
The aim of the project is to showcase and tell three significant stories of the Bible. We used maps
to give visual feedback of the scenes or locations of the stories and paths as timeline for the
First Names in the Bible
Several first names - maybe yours as well - derives from the Bible. Can you guess which? The
task is to choose the name - out of three - which comes from the Bible. The correct answer, the
meaning of the name and the related quotation is shown in the installation, which has different
levels of difficulty based on the frequency of the names.
Proverbs and Sayings Coming from the Bible
A lot of our proverbs and sayings derive from the Bible. Make a guess which proverb comes from
the Bible. You can choose from three levels of difficulty. You will get to know the meaning of the
sayings and can read the biblical references.
Reformist Bible Translations
Scrolling down the pages the full script of the latest translation of the Bible can be read. It is
interesting to compare how each passage was translated in previous versions. You can read an
explanation of the different interpretations at the bottom of the page.
Odd One Out
10 Bible related pictures can be seen each with 3 odd objects or details. The task is to find
these objects by the fewest number of taps. At the beginning you can choose whether you will
find the odd one out by 30, 40 or 50 taps in all the pictures. In the menu you can find the relevant
passages of the Bible, which tells the story of the pictures.
Christmas and Passion in Painting
This spectacular gallery application introduces the works of art related to Christmas and
Creators: Dürer in Motion: Bence Samu
Algorithmic Zoo: Ágoston Nagy
Protestant Bible Translations: Zoltán Csík-Kovács, Gáspár Hajdú
Locations of the Bible: Zoltán Csík-Kovács, Gáspár Hajdú
First Names of the Bible; Proverbs and Sayings coming from the Bible; Reformist Bible Translations;
Odd One Out; Christmas and Passion in Painting: Dániel Karasz
Project leader: Zsófia Ruttkay
2015 tavaszán negyedik alkalommal került meghirdetésre a MOME Digitális Múzeum kurzusa, melynek során a tervező- és menedzserszakos hallgatók a BME programozó hallgatóival közösen gondolták újra a múzeumi tér, a kulturális örökségünk és a digitális technológiák adta lehetőségeket. Idén is a Zsidó Levéltár volt a kurzus fő szakmai partnere, tovább folyt a II. világháború előtti budapesti zsidóság életének, örökségének feltérképezése, és az eredményeket ez alkalommal is érdekes és izgalmas módon tálalták.
The projected short animation which appears on a tabletop tells the story of a traditional sabbath ceremony. The visitors can recognise the friday dinner of a five-membered family and their guest.
The stylized drawings present the conventional items, equipments and actions from the initial candle lighting trough blessings to the dinner. The Jewish traditional text which sounds up during dinner becomes readable in Hungarian and English also.